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Saturday, July 22, 2017

About StoryWeaver

Who are we? What are we? Why are we standing behind you?!

StoryWeaver is an Australian-based Games Company composed of a small menagerie of writers and artist who have been avid gamers since the days of mixed tapes and acid wash jeans. 

Under the guidance of our skipper, Doc Joe, we have produced popular off-the-wall role playing games that also include multimedia elements which have been lovingly crafted by our TimTam scarfing, dice-collecting, soda-downing team of endearingly quirky writers.  Our most popular popular titles include Rapture: The End of Days (hard sci-fi meets horror) and High Space for Savage Worlds.


One of big things over here at StoryWeaver is our commitment to gaming excellence. This means we play test. A LOT. Ok, it's our excuse to RUN the games WE WANT TO PLAY.  But the result is the same. All our games are born from countless hours of play, at the expense of endangering Australia's Tim Tam supply, to make sure that we give you a great, fun-filled adventure every time.  

It's always GAME ON, here at StoryWeaver. Be one of our brothers and sisters in arms.

Our Story

G'day!!  StoryWeaver creates off-the-wall role-playing games and modules for popular titles such as Savage Worlds and Rapture: The End of Days. All of our game designers and writers have been gamers for too many years now, as our long-suffering families will tell you. This means we know what makes a great game – action and adventure are not enough. You need plot quirks, and funky characters with lashings of emotional intrigue. And that’s what we deliver.

We are committed to gaming excellence.  

And we are committed to the gaming community. 

We want you to have as much fun playing games as we do.  So come on in and check out our titles and join in the fun.

Best regards,

Joseph Sweeney Grandmaster 

Meet the Team

Ray Duell

Ray Duell

Master of Horror

Author: Grandmaster/Wednesday, February 1, 2017/Categories: About Us

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Reality - the place invented for those that can't handle Roleplaying. Imagination has been important to me all my life. I'm always thinking of new things, variations on situations, new and better ways of doing, being, and creating. That's what's fun about life, and so when I discovered RPG's in my mid-teens, I knew I'd found a hobby for life. My book shelves - and now the contents of my iPad - reflect this, and as I love writing and telling a good story, it was only a matter of time before I would be writing my own games.

My chance came when Joe needed someone to edit the Rapture Core Rules. Great piece of work, but needed a good vetting. 30 hrs later, and I'd edited the entire 127 pages. He was very pleased that I'd done that, but the real turning point came when I asked him if he'd ever actually PLAYED a character in his game. The answer was, surprisingly, 'No.' So I blurted out 'Well I'll just have to run it for you, won't I?' Joe's eyes lit up at the prospect. Great, run it this Saturday night! It was Late Thursday night, and I had work the next day.

Ooookay... I said, a little reluctantly, and so I found myself on Saturday afternoon sitting in front of a blank MS OneNote page... What do I run? What would be cool? How can I impress the games CREATOR? It seemed like a rather uphill battle. I consulted my muse. She slapped me around and gave me a kick-posterior story, which is now on my writing credits down there. Transit to Perdition. If you haven't checked it out yet, you don't know what you're missing! So I ran the game for Joe, and when he finally worked out all the twists and sub-plots (at 1:30am in the morning during the first game, no less) that had thankfully fallen together in my flurry of creative outpouring, he insisted I publish it with StoryWeaver.

And now here I am. And I'm LOVING IT!

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