Reality - the place invented for those that can't handle Roleplaying. Imagination has been important to me all my life. I'm always thinking of new things, variations on situations, new and better ways of doing, being, and creating. That's what's fun about life, and so when I discovered RPG's in my mid-teens, I knew I'd found a hobby for life. My book shelves - and now the contents of my iPad - reflect this, and as I love writing and telling a good story, it was only a matter of time before I would be writing my own games.
My chance came when Joe needed someone to edit the Rapture Core Rules. Great piece of work, but needed a good vetting. 30 hrs later, and I'd edited the entire 127 pages. He was very pleased that I'd done that, but the real turning point came when I asked him if he'd ever actually PLAYED a character in his game. The answer was, surprisingly, 'No.' So I blurted out 'Well I'll just have to run it for you, won't I?' Joe's eyes lit up at the prospect. Great, run it this Saturday night! It was Late Thursday night, and I had work the next day.
Ooookay... I said, a little reluctantly, and so I found myself on Saturday afternoon sitting in front of a blank MS OneNote page... What do I run? What would be cool? How can I impress the games CREATOR? It seemed like a rather uphill battle. I consulted my muse. She slapped me around and gave me a kick-posterior story, which is now on my writing credits down there. Transit to Perdition. If you haven't checked it out yet, you don't know what you're missing! So I ran the game for Joe, and when he finally worked out all the twists and sub-plots (at 1:30am in the morning during the first game, no less) that had thankfully fallen together in my flurry of creative outpouring, he insisted I publish it with StoryWeaver.
And now here I am. And I'm LOVING IT!