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Saturday, July 22, 2017

About StoryWeaver

Who are we? What are we? Why are we standing behind you?!

StoryWeaver is an Australian-based Games Company composed of a small menagerie of writers and artist who have been avid gamers since the days of mixed tapes and acid wash jeans. 

Under the guidance of our skipper, Doc Joe, we have produced popular off-the-wall role playing games that also include multimedia elements which have been lovingly crafted by our TimTam scarfing, dice-collecting, soda-downing team of endearingly quirky writers.  Our most popular popular titles include Rapture: The End of Days (hard sci-fi meets horror) and High Space for Savage Worlds.

 
 


One of big things over here at StoryWeaver is our commitment to gaming excellence. This means we play test. A LOT. Ok, it's our excuse to RUN the games WE WANT TO PLAY.  But the result is the same. All our games are born from countless hours of play, at the expense of endangering Australia's Tim Tam supply, to make sure that we give you a great, fun-filled adventure every time.  

It's always GAME ON, here at StoryWeaver. Be one of our brothers and sisters in arms.

Our Story

G'day!!  StoryWeaver creates off-the-wall role-playing games and modules for popular titles such as Savage Worlds and Rapture: The End of Days. All of our game designers and writers have been gamers for too many years now, as our long-suffering families will tell you. This means we know what makes a great game – action and adventure are not enough. You need plot quirks, and funky characters with lashings of emotional intrigue. And that’s what we deliver.

We are committed to gaming excellence.  

And we are committed to the gaming community. 

We want you to have as much fun playing games as we do.  So come on in and check out our titles and join in the fun.

Best regards,

Joseph Sweeney Grandmaster 
Storyweaver

Meet the Team

Stuart McDermid

Stuart McDermid

Author, Dirty Hippy Gamer

Author: Grandmaster/Wednesday, February 1, 2017/Categories: About Us

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I have strong ideas on what makes a great story game.

A good RPG is a like a jazz jam session. Nobody is in control all the time and the constraints spark creativity. Games where you can do anything usually produce mediocre and uninspired results.

In addition to being a part-time game developer (yes, Deniable was mine) I am a professional instructor of Historical European Martial Arts. I will talk about these things ad nauseum if you let me.

Thanks!
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