I have strong ideas on what makes a great story game.
A good RPG is a like a jazz jam session. Nobody is in control all the time and the constraints spark creativity. Games where you can do anything usually produce mediocre and uninspired results.
In addition to being a part-time game developer (yes, Deniable was mine) I am a professional instructor of Historical European Martial Arts. I will talk about these things ad nauseum if you let me.