Hael Core Rules
Daeorcs, descendants of the orcs, rule the Dominion of the north.
Yeana, children of the gnolls, control civilization in the south.
Outlaw Humans, Kirene druids, and Halfling outriders live in the wasteland in-between.
...From the sky come two groups of strangers, bringing their war with them!
Sorcery!
Psychic powers!
New playable races!
Alien-technology!
Welcome to Hael — the fast, furious, and fun fantasy world where the Orcs and Gnolls won the war – now adapted for the Savage Worlds rules.
Please Note: You will need a copy of the Savage Worlds Rules (Deluxe or Explorer) to fully use this product.t box on your website. Alternatively, when you select a text box
Want to know more? Then check out our first ever Teaser Trailer for Hael. Check out the StoryWeaver Games Youtube Channel!
Hael: Burning Bridges
Hael: Night of the Long Fangs
On the surface life appears to be continuing as normal in the Dominion, perhaps because the city is separated from the Nuclarine by the raging waters that cut through Crossplains, but underneath that thin veneer there is blood-magic, treason, and plot!
Night of Long Fangs is the second Game-in-a-Can for HAEL, the Savage Worlds rules and setting book for the world where the Orcs won the war!
It can be played as a direct follow-on from the free introductory adventure Burning Bridges which can downloaded from DTRPG, or it can be played as a stand-alone adventure.
Please note: you will require both the Savage World Core Rules (Deluxe or Explorer edtion) and the Hael Core Rules pdf to utilise this adventure as written.
Hael: Eurellia - The Pirate Haven
East of Glowbane, hidden among the islands where the Sealander River meets the Sea of Stars, and sheltered by razor-sharp reefs, Eurellia has grown from a tiny outpost to a bustling trade town - trading in slaves! Here, pirates rub shoulders with merchants who are none-too-picky about who they sell to, or where the goods they buy (at steep discounts) come from.
The one hard-and-fast rule of Eurellia, punishable by the curse of a slow death, is that the location of Eurellia remains a secret known only to those who have sworn their fealty to its rulers. To live in Eurellia is to be a criminal, pirate, or worse... forever shunned by the civilized people of both the Dominion and the Empire.
Please note: you will require both the Savage World Core Rules (Deluxe or Explorer edtion) and the Hael Core Rules pdf to utilise this adventure as written.
Hael Soundscapes - Untamed Sounds (audio product)
Add even more atmosphere to your HAEL campaigns with six evocative background-music tracks that capture the unique setting of HAEL - where the Daeorcs (descendants of the Orcs) and Yaena (children of the Gnolls) prepare for war after centuries of peace, spurred on by strange Alien beings with their own agendas.