Thanks! Rapture is on its way.
Now that your copy of Rapture is on the way, check out two awesome adventures that go with your Rapture: The End of Days download?
Each adventure is packed with multimedia goodies to bring true terror to your gaming table. Between the two of them, there's close to 200mb of bonus materials including audio clues, maps, and music.
This is a small sample of the multimedia files that come with your adventures.
- Rapture Intro 0200:00
- Rapture-NDE2-pirate-demand-transmission00:00
- Lights out in Warehouse 900:00
Destiny's Children: Near Death Experience
Its existence was secret. Its purpose even more so. Skimming a low orbit of a gas giant, shrouded behind rings of ice and rock, hides a Happy Cat research station. Just who is responsible for this habitat, and why it was never disclosed to the United Colonial Marines is a mystery.
But now it needs your help. A broken, chilling broadcast has been received: "Mayday... situation dire. Bio-hazard containment... holed up in deck... radiation... running out of food... need urgent evacuation..."
Since the events of Earth one year earlier, every soul matters. You don't know what you are in for, nor what sort of crap-storm these commie corporate idiots have brought upon themselves, but whatever it is, you are confident you can handle it.
Destiny's Children is the first in a series of Adventures for Rapture: The End of Days, which can be run as stand alone missions, or fit neatly together as part of a larger story arc leading humanity back to Earth... and the ultimate battle for humanity's last soul.
Transit to Perdition: Near Death Experience
You've heard the old miner's tales about Perdition, the sister world of our lovely colony, Confucius, right? Well, if what you heard sounded bad, then it's most likely true. Perdition is the only other planet in the Goldilocks (liquid water) Zone of the system primary - HR511 - but where Confucius is an Earth Analogue, a near paradise, Perdition is about as close to being the opposite as you can get. While Perdition is reported to have a breathable atmosphere, the biosphere is shattered and the clouds which boil above that devastated world are said to hold dangers that no sane man has returned to describe.
So why would anyone want to go there? Well it's a miner's paradise, with rich pickings among the rings circling that cursed world. Mining the rings is fine. It's just not recommended to go to the surface, that's all.
And yet, the surface is exactly where you, your crew-mates, and your plucky little transport ship have been chartered to go. Somehow, MentAI - an AI research and production corporation with few assets in the colonies - have managed not only to get down to the surface safely, but they've succeeded in setting up a research facility there. From all the stories you've heard about Perdition, this job is NOT a good idea, but the MentAI representatives insist that the goods you've been entrusted to deliver are sorely needed, that they will provide you instructions to transit safely through the cloud layer on arrival in orbit, and that the pay, well, that's simply phenomenal! Of course it's contingent on the whole crew keeping their mouths shut, but that's not unusual when dealing with the Colonial Corps. So it's straight in, deliver the goods, get the consignment note signed off, and get the hell out. Simple, right?
Well it might have been, without loose lips discussing things before you even lifted from Confucius, shifty researchers awaiting their 'precious cargo,' and competing factions buying off the crew. And then there's that sealed, powered, cargo container squatting in the middle of the hold. That thing is just weird... it's been drawing increasingly more power from the ship, and as your transport approaches it's destination, the cargo officer reports that the electronic lock on the container has logged that it has been accessed in the last sleep cycle, which breaches the contract the entire crew signed...
Transit to Perdition is the second in a series of Adventures for Rapture: The End of Days, which can be run as stand alone missions, or fit neatly together as part of a larger story arc leading humanity back to Earth... and the ultimate battle for humanity's last souls.